Its been a while


Its been over 7 months since the last update, but a lot has happened (In my life and in the development) since then.

Long story short I dont remember all the changes but here are a few:

  • Backgrounds: Most screens have a unique bg to add some personality
  • HP: Progressbar changed to actual heart pngs, thanks to KidsCanCode for most of the code
  • New Event: Giant Cake! Click the correct cake pieces for increasing rewards
  • Crits: Click the little red thingies for extra dmg

Ive also changed a lot in the background, like how dmg is calculated, hopefully making it more clearer to add stuff in the future, and the way perk descriptions are generated, as a first step towards perk upgrading.

Speaking of perk upgrading, still working towards that, just not quite sure how they should be implemented: 

  • Every perk is upgraded individually and persists (Would have "Perk book" where levels and descriptions are tracked)
  • Perks get upgraded during the run like in Hades
  • Perks get leveled up all at once and persist

Files

pitrouge windows 27 MB
Version 10 Jul 20, 2022

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